![]() The add-on then reconstructs the material nodes, for each object and material, using these textures and the material setup parameters as needed (This bit isn't so easy.). Thus textures for each material can be easily discovered without the need for deep recursive scans for texture files. 'Std_Skin_Head_Diffuse.png' or 'Vest_Normal.png'. All objects in the export have unique names and unique material names with all texture names following a similar convention such as materialname + type e.g. fbx exports store textures in the filename.fbm folder and in textures/ filename/ objectname/ meshname/ materialname folders amongst others. filename.obj exports exporting all textures into the filename folder and. The folders the textures are stored in always follow the same pattern e.g. The character exports from CC3 have a very rigid naming structure. This add-on aims to reduce that time spent getting characters into Blender down to just a few seconds and make use of as many of the exported textures as possible so that character artists can work in the highest quality possible using Blender. Spending potentially hours having to get the import settings correct and setting up the materials often with hundreds of textures. Using Blender in the Character Creator 3 pipeline can often feel like hitting a brick wall. ![]() An add-on for importing and automatically setting up materials for Character Creator 3 character exports.
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